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Old Jan 16, 2005 | 10:21 AM
  #31  
Jims5543's Avatar
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inanimate_object - Turned me onto this game for online playing. I picked up a Momo steering wheel for my PC and have been practicing on the demo. Its pretty damn good. I am messing aorund with car settings now trying to familiarize myself.



Gran Tourismo will always be my favorite simulator but, when they take over a year to release a new game, and possibly revoke the online play part, its hard to wait for that one sim.



Online play is where its at right now although the moran factor seems to be X10 in these online games. You have jerks who want to play amack of derby on one side and elitest "race car drivers" who think they are the best drivers in the world because they are good at a video game on the other.



I saw the Forza preslae boxes in the store and they already have an official stearing wheel. I will have to check it out. I just hope its realistic.



That Live for speed is VERY realistic.



http://www.liveforspeed.net/
Old Jan 16, 2005 | 10:25 AM
  #32  
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Good isn't it? Maybe I am more biased because of the Lotus 7 types in there, but it's definitely more realistic tan anything else out there IMO.



Mark
Old Jan 16, 2005 | 10:27 AM
  #33  
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Originally Posted by defprun' date='Jan 15 2005, 04:26 PM
i watched someone play with forza, and hit cars and spin out, what i wasnt impressed with the lack of performance which would result from the crashes that the car sustained. Maybe itll be ironed out in the final version, but in this i guess you would call it a beta version, they went around the track backwards, smacking into cars at full-on speed and repeating this a couple times, the damage sustained to the car was very substantial, not really losing as many body panels as id hoped, but the car was running perfectly straight without any loss of performance. I didnt expect this from codemasters, who made colin mcrae 2005 where you have overheating problems, oil problems, completely affecting your car, it even stall out....in forza the 350z they were driving ended up on the ROOF and it still drove around fine!



The demo version doesn't have the damage physics running.
Old Jan 16, 2005 | 10:42 AM
  #34  
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Those screenshots are in "photo mode" as far as I know the game is not playable like that, it just looks nifty on the replays.



Forza looks the same no matter what.



As far as less cars, the lead developer said they'd rather have less cars at release and have them 100% perfect then a bunch of cars that are clones of eachother with some minor tweaks.



And of course there's the customization aspect of Forza, you can do pretty much anything you like to the car paint and look wise. Lots of body kits, all of them have some effect on the car as well.



Ever driven a car with serious torque? You know, put your foot down and the car goes sideways or tries to twist itself in two?





http://www.xboxyde.com/news_658_en.html



A few early screenshots.
Old Jan 16, 2005 | 11:05 AM
  #35  
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my favorite is still nfs5 it feels real without being too realistic, although liveforspeed is almost as good. you cant make the gam too realistic, because you're not sitting in the seat of the car, theres no feedback
Old Jan 16, 2005 | 02:35 PM
  #36  
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Originally Posted by inanimate_object' date='Jan 16 2005, 01:37 AM
Cool, so it's true - there is a Caterham in gt4. Nearly every place has said it's the rare Fireblade engined one too That rollbar doesn't look to effective either.



Mark



EDIT: No need to post the pics again.

think the driver might be modeled after Richard Meaden, road test editor for evo, a UK mag. His modded(lots of carbon fiber pieces, including the steering wheel) Caterham Fireblade was chosen by Kazunori Yamaguchi(head developer of GT4) to be the model car for the game. Yamaguchi loved it, calling it the 'Superlightest.'
Old Jan 16, 2005 | 03:02 PM
  #37  
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Originally Posted by Eric Happy Meal' date='Jan 16 2005, 09:34 PM
think the driver might be modeled after Richard Meaden, road test editor for evo, a UK mag. His modded(lots of carbon fiber pieces, including the steering wheel) Caterham Fireblade was chosen by Kazunori Yamaguchi(head developer of GT4) to be the model car for the game. Yamaguchi loved it, calling it the 'Superlightest.'

Well it is very light - I wonder how they'll group it? Can't be by bhp like the last time, that car will go as fast as cars with 3 times the horsepower. As for the driver, looks like he has been scaled up or something because I recognise the rollcage, it's made by a company called caged, and an average sized person fits well under the bars.



Mark
Old Jan 16, 2005 | 03:54 PM
  #38  
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the game that ign.com was playing that i saw a video of had damage physics just not the degenerative performance that they said it was going to have.
Old Jan 16, 2005 | 04:13 PM
  #39  
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Originally Posted by defprun' date='Jan 16 2005, 01:54 PM
the game that ign.com was playing that i saw a video of had damage physics just not the degenerative performance that they said it was going to have.



does that mean it wears out like the real thing? jeez
Old Mar 5, 2005 | 12:04 PM
  #40  
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yeah, tire performance is determined by tire pressure and tire temp, timing can be adjusted, things blow, **** dents in...run your modena into a wall and pay the price!



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